The whole thing of Bananza's terrain is made from voxels, which Motokura explained was the principal issue distinguishing it from Odyssey.[27] Takahashi explained constructing ranges from voxels as much more easy than polygonal modeling, as builders could "freely combine voxels and resources to create terrain after which test it https://donkeykongbananza09753.blogstival.com/58025995/detailed-notes-on-donkey-kong-bananza